Hello, my name is

Aidan Temple

I'm a Game Developer



Aidan has recently completed his Professional Masters in Games Development at Abertay University, Dundee. As part of this degree he has had the opportunity to work alongside Sony to develop an original IP for the PlayStation 4. As well as performing research focused on concurrent software architectures.

Before attending Abertay University Aidan worked as a software engineer for Ekwus Ltd. Ekwus was a small development studio, which focused its attention on the creation of software applications utilised in the medical sector to aid in the training of medical staff.

Prior to this Aidan studied his Bachelors degree in Computer Games Software Development at Glasgow Caledonian University. In his final year his main focus was on the research of concurrent software applications through the use of general purpose computing on the graphics processing unit (GPGPU). This has given him the insight into modern programming techniques used in games and has allowed Aidan to continue this research into his masters degree.

In addition, Aidan was previously a Windows Games Ambassador for Microsoft. This role required liaising between students and staff at Microsoft to develop Windows and Xbox based games. As well as delivering content at conferences and events aimed towards the games industry.

Aidan has experience in a number of programming languages, including C# and C++. Due to his experience in games software development Aidan was asked to author a book on HTML5 game programming during the final year of his undergraduate degree.


Multrees Investor Services

Analyst Programmer

Responsible for the design and development of financial software and computer systems. This is achieved through the development of C# based WinForm and WPF applications alongside SQL Server 2012 using MVC and MVVM architectural patterns.

2014 - 2015


Windows Games Ambassador

This was an evangelist role working alongside Microsoft where I was responsible for liaising with game developers in order to produce games which targeted Windows, Windows Phone and Xbox devices. This was achieved using a variety of C# and C++ based game frameworks, including Unity3D, MonoGame and GameMaker. This role also involved co-delivering content at conferences and events aimed at the games industry.

2015 - 2015

Aardvark Swift

Search for a Star Judge

Search for a Star is a nationwide competition designed to highlight and reward the UK's most promising video games development students. As part of this competition finalists are asked to develop a mobile or tablet game using the Untiy Game Engine. As part of my role I was responsible for grading each of the entries based on their use of game design, audio and UI/UX design.

2014 - 2015

Abertay University

MProf Computer Games Development

  • PlayStation 4 Games Development
  • Graphics Programming
  • Network Games Development
  • Artificial Intelligence
  • Narrative Theory in Interactive Game Design
  • 2011 - 2014



    Nanotek was setup by myself during my undergraduate degree to help build my portfolio. To date this role has involved developing and self-publishing new game IP's for Windows Phone 8 and Windows 10 Mobile. This was achieved using C# based game frameworks such as MonoGame and Unity3D.

    2013 - 2014

    Ekwus Ltd

    Software Engineer

    Responsible for the core development of Smots, a series of applications developed for the medical sector and used to monitor and record events for instant playback and review. Smots employs a client-server architecture in each of its applications to allow for two-way communication between any participants and observers for training scenarios.

    Smots can also be applied in intensive care and high dependency units where monitoring of patients is necessary. Each application was built using C# as a WPF application alongside an MVVM (Model View View-Model) design pattern. As well as making use of other .NET technologies, including Microsofts Entity Framework and SignalR.

    2013 - 2013

    Packt Publishing

    Technical Author

    This role involved the authoring of a game software development book which aims to show how to produce an HTML5 games framework through the use of object-orientated programming using JavaScript and the HTML5 Canvas.

    2010 - 2013

    Glasgow Caledonian University

    BSc (Hons) Computer Games Software Development

  • Object-Orientated Programming
  • Parallel Computing
  • Software Modelling
  • Graphics Programming
  • Artificial Intelligence
  • Mathematics & Physics
  • Game Design
  • GET



    +44 746 343 7753


    Dundee, Scotland