Hello, my name is

Aidan Temple

I'm a Game Developer



Aidan has recently completed his Professional Masters in Games Development at Abertay University, Dundee. As part of this degree he has had the opportunity to work alongside Sony to develop an original IP for the PlayStation 4. As well as performing research focused on concurrent software architectures.

Before attending Abertay University Aidan worked as a software engineer for Ekwus Ltd. Ekwus was a small development studio, which focused its attention on the creation of software applications utilised in the medical sector to aid in the training of medical staff.

Prior to this Aidan studied his Bachelors degree in Computer Games Software Development at Glasgow Caledonian University. In his final year his main focus was on the research of concurrent software applications through the use of general purpose computing on the graphics processing unit (GPGPU). This has given him the insight into modern programming techniques used in games and has allowed Aidan to continue this research into his masters degree.

In addition, Aidan was previously a Windows Games Ambassador for Microsoft. This role required liaising between students and staff at Microsoft to develop Windows and Xbox based games. As well as delivering content at conferences and events aimed towards the games industry.

Aidan has experience in a number of programming languages, including C# and C++. Due to his experience in games software development Aidan was asked to author a book on HTML5 game programming during the final year of his undergraduate degree.



Windows Games Ambassador

In this role I was responsible for working with both student and professional game developers to produce games for Windows and Xbox. As well as co-delivering content at conferences and events aimed at the games industry.

2015- 2015

Aardvark Swift

Search for a Star Judge

Search for a Star is a nationwide competition designed to highlight and reward the UK's most promising video game development students. As part of this role I was responsible for grading each of the finalist entries based on their use of game design, audio, UI design and in-game tutorials.

2014 - 2015

Abertay University

MProf Computer Games Development

  • PlayStation 4 Games Development
  • Graphics Programming
  • Network Games Development
  • Artificial Intelligence
  • Narrative Theory in Interactive Game Design
  • 2013 - 2014

    Ekwus Ltd

    Software Engineer

    Whilst working with Ekwus I was responsible for the development of Smots Suite, a series of applications used to train and evaluate those within the medical sector. Smots employs a client-server architecture in each of its applications and was built using an MVVM approach with C# and .NET technologies.

    2013 - 2013

    Packt Publishing

    Technical Author

    This role involved the authoring of a game software development book which aims to show how to produce an HTML5 games framework through the use of object-orientated programming using JavaScript and the HTML5 Canvas.

    2010 - 2013

    Glasgow Caledonian University

    BSc (Hons) Computer Games Software Development

  • Object-Orientated Programming
  • Parallel Computing
  • Software Modelling
  • Graphics Programming
  • Artificial Intelligence
  • Mathematics & Physics
  • Game Design
  • GET



    +44 746 343 7753


    Dundee, Scotland